Showing posts with label Blood and Water. Show all posts
Showing posts with label Blood and Water. Show all posts
Thursday, 19 April 2018
Becoming Monsters
My most recent play of Blood & Water has given me pause to reflect on the role of monsters in the game and what happens when the residents start to become them... If you're just joining here (hello!), let's back that up a bit before we dive headlong into an analysis of what I mean.
So, Blood & Water is a storygame that's shamelessly inspired by the British TV series Being Human, and to a lesser extent the New Zealand film What We Do in the Shadows: the premise is that some supernatural creatures who were once human (a ghost, vampire and werewolf in the TV series; just vampires in the film) share a house in a modern urban setting and have to deal with all the problems that set-up entails.
Thursday, 4 May 2017
Twilight of the Gods
or, You Can't Teach an Old God New Tricks
Shade Orchard
What happens to the Gods when their believers dwindle and their powers fade? The Gods can never truly die, as long as someone in the world still believes in them, so they find ways to pass the quiet millennia. Shade Orchard is a nursing home with some very special residents, though the staff remain largely unaware of this; a significant number of the people living here are in actual fact the Gods of various pantheons who have settled in for the long haul. Though individually weak, collectively they have enough power to cast a haze about their home that prevents the mortal staff from asking too many inconvenient questions.
Friday, 25 November 2016
This Old House (Part 3)
The third and final part in a series of short AP reports for the game of Blood & Water played as part of the Gauntlet Hangouts' Story Games Sunday.
Due to staff shake-ups at Channel 5, Charlie is sent with Geoff the cameraman to film some local colour for the weather report and ends up at a new age ceremony intended to re-align the world's chakras after the bout of freak weather that has been experienced. He meets a woman there who can see the weeping woman, but he gets caught up in the ritual before he can speak to her further and we later see a viral video of him dancing naked around a bonfire.
Act Five:Brokering Bad
Three montages open this episode: Charlie going about his business with the weeping woman always standing at his shoulder, unseen by others; Manfred rehearsing with the band and cooking, as more and more of the band's followers succumb to necroherpes; and James murdering three more of the people on his revenge list, by the end of which his spiritual form is wreathed in coiling smoke and drifting sparks.
Tuesday, 15 November 2016
This Old House (Part 2)
Part 2 in a series of short Actual Play reports for the game of Blood & Water being run through the Gauntlet Hangouts as part of Story Game Sunday.
Following their gig, Manfred skips the hedonistic after-party and goes home to cook, but the next morning, an urgent call from Jack, the lead guitarist for the band, summons him to the squat-like commune other members of the band use. Upon arrival, Manfred finds that Jack wants some assistance of an initmate, medical nature, after catching necroherpes from a night spent with Anyanka, the Meso-American mummified handmaiden, who simply followed the band out of the museum after their last practice. Manfred recommends some bean extract to relieve the itching, but it seems Brandi, Charlie's girlfriend, will be in need of it too, as she has also crashed at the band's place after the gig...
Act 3: The Mourning After
Following their gig, Manfred skips the hedonistic after-party and goes home to cook, but the next morning, an urgent call from Jack, the lead guitarist for the band, summons him to the squat-like commune other members of the band use. Upon arrival, Manfred finds that Jack wants some assistance of an initmate, medical nature, after catching necroherpes from a night spent with Anyanka, the Meso-American mummified handmaiden, who simply followed the band out of the museum after their last practice. Manfred recommends some bean extract to relieve the itching, but it seems Brandi, Charlie's girlfriend, will be in need of it too, as she has also crashed at the band's place after the gig...Wednesday, 9 November 2016
This Old House
This is a short Actual Play report summarizing the first session of the online game of Blood & Water I am running via The Gauntlet Hangouts.
Dramatis Personae
Our first three residents, who are all rooming in a low-rent New York boarding house, are:
James, a Ghost: a stockbroker killed by his own colleagues 20 years ago, the murder was covered up and he is determined to avenge himself.
Manfred, a Mummy: a passionate amateur chef (and drummer in a noise-drone band), he was caught intruding on the sacred rites of a South American cult and mummified as a punishment.
Charlie, a Skinwalker: a student who inherited his powers upon the death of his natural father, but he has little to no idea about what his nature and destiny.
Saturday, 24 September 2016
Oil & Water
This is another reskin of Blood & Water, taking inspiration from sources as disparate as the 50th Anniversary of the Cybermen in Doctor Who, the TV series Humans and the musical performances of Steam Powered Giraffe; enjoy.
In this version of the game, the residents are all mechanical lifeforms who have found their way to each other with the common cause of hiding the truth of their existence from the human race in general and learning what it truly means to be alive. Choose a house as usual, but keep in mind the specific needs of androids & robots over supernatural creatures: they must have access to some kind of technology to maintain themselves, as well as to be viable creations in the first place.
Service Manual
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| The current Steam Powered Giraffe lineup |
The service manual for each character is quite different from the resident's book: not only are there different questions to answer, there are also different assumptions made about the characters throughout. On the first page, replace the normal introductory statements with the following:
Friday, 2 September 2016
Flotsam & Jetsam
I opened my house to some players on the Saturday before the Bank Holiday for a game of Blood & Water using the first ever printed copy! Such excitement! I pitched a game set around being students in their first year, but once we sat around the table, this loose concept evolved into students at Berkeley in California during the 1960s, continuing the theme of supernatural equality that has crept into many of my games of late. The players and their characters were:
Daniel as David, a transformed dog: an escaped lab animal who had become human during an experiment that went wrong and felt caught between the human & canine worlds.
Jane as Yukiko, a Japanese umbrella: after 100 years, the umbrella spontaneously generated a soul, which manifested as a young Japanese woman, who sadly was immaterial and could only interact with the world via the umbrella she could not be separated from.
Lloyd as James, a Deep One: sent to dry land to study the human race in depth, he yearned to return to his family and the sea he felt outcast from.
Monday, 22 August 2016
A Quiet Night In
File this under 'Playsets That Never Were': it's one of two rough ideas for playsets that I toyed around with as additional content for Blood & Water but just couldn't quite make the concept gel. I think Nick Reynolds had the right idea in pitching a strong, distinctive setting for the game and going from there as usual, which is the approach I use myself at conventions now and I recommend to anyone else wanting to give a taster of the game to others.
Still, there's this...
Still, there's this...
The Best Laid Plans
Morgan, Tara, Walter and Jean share a house in an unassuming part of town: they keep themselves to themselves and have undemanding jobs that pay the bills. Also, they are not human: Morgan is a banshee, who is drawn towards the dying; Tara is a succubus, who feeds upon male lust; Walter is a djinn, who just can't stop himself from granting wishes; and finally, Jeanette is host to a legion of disembodied spirits who need to be contained lest they inflict great harm upon the world.
It's best for all of them if they have as little contact with the human race as possible, but's what best is not always what's done and compromises must sometimes be made. Tonight, they are all going to get very compromised.
This playset provides the complete resident's book for each of the above four characters, plus suggestions for the mediator to weave this into an appropriate narrative for a one-shot.
Thursday, 18 August 2016
Nightmare Housemates from Hell!
My second full game is now available on DrivethruRPG: Blood & Water is an original, stand-alone game, not a PbtA hack or indeed a hack of or supplement for any other existing system. Here's the back cover blurb:
There’s this werewolf, a vampire and a ghost who share a house... but this is no joke. As it turns out, death is not the end for everybody, though it usually puts an end to your social life. Somewhere between being human and being a monster you’ll find the characters in this game: people who cannot return to the family they knew but aren’t ready to embrace the thing they have become. They say that blood is thicker than water, but when your own blood turns against you, you have to find a new kind of family, one who will accept you for what you are.
Tuesday, 10 February 2015
Blood & Water: Mixing the Miraculous, the Morbid and the Mundane
There’s this werewolf, a vampire and a ghost who share a house... but this is no joke. As it turns out, death is not the end for everybody, though it usually puts an end to your social life. Somewhere between being human and being a monster you’ll find the characters in this game: people who cannot return to the family they knew but aren't ready to embrace the thing they have become.
They say that blood is thicker than water, but when your own blood turns against you, you have to find a new kind of family, one who will accept you for what you are.
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