| The Thing, 1982 |
Showing posts with label Dead of Night. Show all posts
Showing posts with label Dead of Night. Show all posts
Sunday, 21 June 2015
The Enemy Within
In the usual process of going through things on my hard drive, looking for that thing I wrote that time and can't remember what I did with it, I discovered this lost piece. I proposed it as one the essay pieces for Andrew Kenrick's Dead of Night 2nd Edition, but it ended up not being used; here's what I wrote about games where the PCs are the monsters.
Two characters are stuck with each other, survivors of the
mayhem that has claimed so many other lives; as they look at each other, a
paranoid glint in their eyes reveals their inner thoughts: “Are you the monster?” It’s a hard situation to reach in a game,
but here are some approaches I've used to good effect.
Sunday, 1 March 2015
Dead of Night: Hacked Up
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| Dead of Night, Second Edition |
The nature of these meta-rules encourages experimentation and I've had some success playing with the possible combinations to produce different effects: my Cold Fusion scenario, which appears in the book, changes the ways Survival point are used, splitting them into two colours which are drawn randomly from a bag, providing a countdown to a fate other than death for the player-characters.
I've also hacked the game more extensively, to profoundly change the assumptions of play, tailoring it to extended campaign play or ensemble disaster movies. Presented here is the essence of those two hacks, plus one more to represent tense, situational horror that can still be used in conjunction with 'humans vs. monsters' style games.
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