This is a micro-hack for A Penny for My Thoughts: you will need a copy of that game in order to play this. You'll also need a familiarity with the tropes of Star Trek and similar space operas.
The distant future. A galaxy lying open, inviting exploration. You are are part of the bridge crew of an interstellar craft, seeking out new worlds and new life-forms, to expand your civilization's knowledge of their place in the universe. In this game, you all take on the roles of the executive officers on-board your star ship, but you also take turns playing the Captain, directing the ship onward and choosing from the best options presented by the crew. In order to play, you'll need to change many of the assumptions & set-up procedures of A Penny for My Thoughts, but the heart of the mechanics stays the same.
Tuesday, 12 June 2018
Thursday, 19 April 2018
Becoming Monsters
My most recent play of Blood & Water has given me pause to reflect on the role of monsters in the game and what happens when the residents start to become them... If you're just joining here (hello!), let's back that up a bit before we dive headlong into an analysis of what I mean.
So, Blood & Water is a storygame that's shamelessly inspired by the British TV series Being Human, and to a lesser extent the New Zealand film What We Do in the Shadows: the premise is that some supernatural creatures who were once human (a ghost, vampire and werewolf in the TV series; just vampires in the film) share a house in a modern urban setting and have to deal with all the problems that set-up entails.
Tuesday, 10 April 2018
Why Don't You Use Magic?
This is a pretty straight forward story game, with elements of party card games such as Apples to Apples, You've Got Problems and the one that shall remain nameless. There's a little bit of set-up before you can begin to play, but there's some help with that in the guidelines below.
This is going to be one of those games where you can play pretty much any kind of character you want, but not absolutely any kind, because you need a little bit of consensus around the table. You all have to agree to play in a particular setting and then to create characters who are not considered extraordinary in that setting; so, if you go modern day, then play taxi-drivers, retail clerks, police officers and so on, but don't be the President, the Queen, a movie star, etc. On the other hand, if you all agree to play that type of game, maybe something set at an exclusive resort or international event, then those characters would be perfectly acceptable. The same goes for other assumptions, such as playing in a fantasy world with elves & dragons, a comic-book world with aliens & robots, and so on.
All I Do is Magic
This is going to be one of those games where you can play pretty much any kind of character you want, but not absolutely any kind, because you need a little bit of consensus around the table. You all have to agree to play in a particular setting and then to create characters who are not considered extraordinary in that setting; so, if you go modern day, then play taxi-drivers, retail clerks, police officers and so on, but don't be the President, the Queen, a movie star, etc. On the other hand, if you all agree to play that type of game, maybe something set at an exclusive resort or international event, then those characters would be perfectly acceptable. The same goes for other assumptions, such as playing in a fantasy world with elves & dragons, a comic-book world with aliens & robots, and so on.Wednesday, 21 March 2018
On The Way Up
Inspired by this article by Elina Gouliou, and drawing on my own recent positive experiences which I would like to thank all my friends & family for, this game is a short exercise for 3 to 6 players in playing to support each other and lift your characters.
Once upon a time, you all swore a pact together: now the time has come to make good on it. It is your duty, as a group, to make your way through the rough country to the very crest of the old hill and light the beacon as you promised you would. The way is not easy and the reward is little, but something inside you drives you onward.
Start by naming your character and describing them in loose terms: something as simple as "John, a chartered accountant" will do, but you could provide something like,"Lady Miranda du Pré, divorced neurosurgeon with a gambling addiction," if you want to. Everyone takes a a sheet of paper and folds it in half to make a tent, then writes their character name big & bold so that, when the tent stands on the table, your character name can easily be seen by everyone else.
Once upon a time, you all swore a pact together: now the time has come to make good on it. It is your duty, as a group, to make your way through the rough country to the very crest of the old hill and light the beacon as you promised you would. The way is not easy and the reward is little, but something inside you drives you onward.
Start by naming your character and describing them in loose terms: something as simple as "John, a chartered accountant" will do, but you could provide something like,"Lady Miranda du Pré, divorced neurosurgeon with a gambling addiction," if you want to. Everyone takes a a sheet of paper and folds it in half to make a tent, then writes their character name big & bold so that, when the tent stands on the table, your character name can easily be seen by everyone else.Monday, 12 February 2018
Spaghetti and Ice-Cream
The title above isn't the name of my newest short game (though it is evocative; a no-prize to whoever comes up with the best suggestion!) but a reference to my Saturday, most of which I spent at Spaghetti ConJunction, the one-day RPG convention my name has somehow ended up attached to, along with the far-more actively involved Pookie and Simon Burley, who do most of the work (and must therefore take most of the blame.)
Sunday, 29 October 2017
Say Something Nice
Another short game created in the space of one morning, inspired by a friend's recent experience with booking a restaurant and by the trend for some businesses to complain about their negative reviews.
In the near future, a conglomeration of businesses have made it virtually illegal to post a negative review about any commercial service: in this game, for 2 or 3 players, you’ll have to create a glowingly positive review for a business that has provided shockingly bad service.
Wednesday, 25 October 2017
We Only Want What's Best For You
I ventured out into role-playing again last night for the first time in months; among other things, we found time for a game of The Vicar is Coming for Tea, which made me think about Game Poems once again, so here's a new one I've had a go at this morning.
This short game takes place in a Multi-Agency Meeting, where those present will decide what’s best for a troubled young person with a challenging life. Imagine the kind of issues that might lead to a meeting like this, but don’t specify them: given the subject matter that is likely to come up, be prepared to tackle sensitive issues.
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