Friday, 25 November 2016

This Old House (Part 3)

The third and final part in a series of short AP reports for the game of Blood & Water played as part of the Gauntlet Hangouts' Story Games Sunday.


Act Five:Brokering Bad

Three montages open this episode: Charlie going about his business with the weeping woman always standing at his shoulder, unseen by others; Manfred rehearsing with the band and cooking, as more and more of the band's followers succumb to necroherpes; and James murdering three more of the people on his revenge list, by the end of which his spiritual form is wreathed in coiling smoke and drifting sparks.

Image result for bonfireDue to staff shake-ups at Channel 5, Charlie is sent with Geoff the cameraman to film some local colour for the weather report and ends up at a new age ceremony intended to re-align the world's chakras after the bout of freak weather that has been experienced. He meets a woman there who can see the weeping woman, but he gets caught up in the ritual before he can speak to her further and we later see a viral video of him dancing naked around a bonfire.

Tuesday, 15 November 2016

This Old House (Part 2)

Part 2 in a series of short Actual Play reports for the game of Blood & Water being run through the Gauntlet Hangouts as part of Story Game Sunday.

Act 3: The Mourning After

Following their gig, Manfred skips the hedonistic after-party and goes home to cook, but the next morning, an urgent call from Jack, the lead guitarist for the band, summons him to the squat-like commune other members of the band use. Upon arrival, Manfred finds that Jack wants some assistance of an initmate, medical nature, after catching necroherpes from a night spent with Anyanka, the Meso-American mummified handmaiden, who simply followed the band out of the museum after their last practice. Manfred recommends some bean extract to relieve the itching, but it seems Brandi, Charlie's girlfriend, will be in need of it too, as she has also crashed at the band's place after the gig...

Wednesday, 9 November 2016

This Old House

This is a short Actual Play report summarizing the first session of the online game of Blood & Water I am running via The Gauntlet Hangouts.

Image result for ghost manDramatis Personae

Our first three residents, who are all rooming in a low-rent New York boarding house, are:

James, a Ghost: a stockbroker killed by his own colleagues 20 years ago, the murder was covered up and he is determined to avenge himself.

Manfred, a Mummy: a passionate amateur chef (and drummer in a noise-drone band), he was caught intruding on the sacred rites of a South American cult and mummified as a punishment.

Charlie, a Skinwalker: a student who inherited his powers upon the death of his natural father, but he has little to no idea about what his nature and destiny.

Wednesday, 28 September 2016

The Elephant in the Room

This is a short game originating from a throwaway comment about killer whales and Agatha Christie mysteries... yes, the mind is a mysterious thing indeed.


The Room

Image result for victorian parlourYou'll need 4 or more players for this game: the more of you there are, the longer the game will take though, so 6 is probably the optimum number, but as many as 8 could work. If there are more of you, split into two groups to keep things manageable.

As with many other short games on this blog, the first thing you need is a situation, but pick something unusual rather than mundane, such as:

  • A board meeting for a company in dire straits.
  • A parlour where the detective has gathered all the suspects in a murder.
  • A team changing room at half-time.
  • A family therapy session.
  • A dorm in a prisoner-of-war camp.
  • A political leader's office at a time of crisis.
It's best to pitch one of these examples when you suggest playing this game, along with suggested characters that the players might want to portray, e.g. in the last example, you would want a President or Prime Minister, Head of the Armed Forces, Chief Treasurer, a spin doctor, leader's spouse, etc. Get everyone to choose roles and make themselves comfortable.

Saturday, 24 September 2016

Oil & Water

This is another reskin of Blood & Water, taking inspiration from sources as disparate as the 50th Anniversary of the Cybermen in Doctor Who, the TV series Humans and the musical performances of Steam Powered Giraffe; enjoy.


Service Manual

Image result for steam powered giraffe
The current Steam Powered Giraffe lineup
In this version of the game, the residents are all mechanical lifeforms who have found their way to each other with the common cause of hiding the truth of their existence from the human race in general and learning what it truly means to be alive. Choose a house as usual, but keep in mind the specific needs of androids & robots over supernatural creatures: they must have access to some kind of technology to maintain themselves, as well as to be viable creations in the first place.

The service manual for each character is quite different from the resident's book: not only are there different questions to answer, there are also different assumptions made about the characters throughout. On the first page, replace the normal introductory statements with the following:

Friday, 2 September 2016

Flotsam & Jetsam


I opened my house to some players on the Saturday before the Bank Holiday for a game of Blood & Water using the first ever printed copy! Such excitement! I pitched a game set around being students in their first year, but once we sat around the table, this loose concept evolved into students at Berkeley in California during the 1960s, continuing the theme of supernatural equality that has crept into many of my games of late. The players and their characters were:


Image result for berkeley california 1960sElaine as Alyssa, a Witch: she gained her powers when she read a forbidden book she found in the library and gained a unique understanding of all things, plus the ability to practice ritual magick.
Daniel as David, a transformed dog: an escaped lab animal who had become human during an experiment that went wrong and felt caught between the human & canine worlds.
Jane as Yukiko, a Japanese umbrella: after 100 years, the umbrella spontaneously generated a soul, which manifested as a young Japanese woman, who sadly was immaterial and could only interact with the world via the umbrella she could not be separated from.
Lloyd as James, a Deep One: sent to dry land to study the human race in depth, he yearned to return to his family and the sea he felt outcast from.

Monday, 22 August 2016

A Quiet Night In

File this under 'Playsets That Never Were': it's one of two rough ideas for playsets that I toyed around with as additional content for Blood & Water but just couldn't quite make the concept gel. I think Nick Reynolds had the right idea in pitching a strong, distinctive setting for the game and going from there as usual, which is the approach I use myself at conventions now and I recommend to anyone else wanting to give a taster of the game to others.

Still, there's this...


The Best Laid Plans

Morgan, Tara, Walter and Jean share a house in an unassuming part of town: they keep themselves to themselves and have undemanding jobs that pay the bills. Also, they are not human: Morgan is a banshee, who is drawn towards the dying; Tara is a succubus, who feeds upon male lust; Walter is a djinn, who just can't stop himself from granting wishes; and finally, Jeanette is host to a legion of disembodied spirits who need to be contained lest they inflict great harm upon the world.

It's best for all of them if they have as little contact with the human race as possible, but's what best is not always what's done and compromises must sometimes be made. Tonight, they are all going to get very compromised.

This playset provides the complete resident's book for each of the above four characters, plus suggestions for the mediator to weave this into an appropriate narrative for a one-shot.