Way back in 2014, I created a short story game about telepaths living in a police state: in The Thought Police, each player takes on the role of a citizen of an oppressive state, only one of the characters is a telepath who can hear the other characters' thoughts. The game asks whether you can identify the telepath among you but also, if you can, what will you do about it? Turn them over to the authorities? Or protect them from the state's fury? I've since contributed an extended version of that game to an anthology project called The Imposters, which is currently being Kickstarted. The game itself has a history behind it that I've wanted to talk about for a while, so this seems like the perfect time to do so, as well as talking about The Imposters.