The title above might sound like one of those thick-as-a-brick Len Deighton novels, but in reality this post puts together a number of ideas that have been fermenting in my head for a while. Ingredients in this heady stew are the TV programme
Person of Interest, current events relating to security and personal liberty, and many years of online discussions about the best way to conduct investigative RPG sessions. There's also some reference to classic social theory, whose origin I hope should be obvious from
the title. What follows is a both a nano story game and a statement of my personal philosophy about certain types of game, where the players have to investigate a mystery and put together the clues they find to come up with a solution.
Since posting this game, I've been fortunate enough to get feedback from Story-Games forum user Rafu, who playtested it across several sessions: their suggestions for some changes to the game to highlight the player-characters are now included below.