Friday 21 June 2019

Tech Support II: Customer Returns

This is a spiritual successor to Tech Support, a game I created in 2014; it's thematically similar, though the structure encourages more players to participate in more ways.

Image result for boxThere are four aspects to this game, composed of two prepatory and two performatory steps (yes, those are words now); the two prepatory steps are taken in turn, then the two performatory aspects are played at once, interacting with each other... two players talk to each other, in a conversation.

Preparation 1: The Problem

Someone suggests an issue, obstacle, complication or problem: this, as with the original Tech Support, can be Low Tech, High Tech, Non Tech, Non Human or Supernatural.

Preparation 2: The Opportunity

Someone else now suggests a product that can solve the problem and, again, this can be Low Tech, High Tech, Non Tech, Non Human or Supernatural. The Problem and the Opportunity do not have to match in this aspect, e.g. you can propose a Non Human solution to a High Tech issue, if that works for you.

Some Examples:
Problem: getting the last bit of jam from the bottom of the jar
Opportunity: hyper-mass spoon that uses gravitational attraction to suck up the jam

Problem: teleporters that split you into your good and evil side
Opportunity: 'marriage' contracts for good/evil splits

Problem: being unable to get that song out of your head
Opportunity: a Norwegian Blue parrot that sings something else, drowning out the first song

Problem: becoming the host for a parasitic fungus
Opportunity: a shrine to the Fungus God at which you can can ask for their blessing

Problem: ghosts; just ghosts
Opportunity: ghost strips that work like fly paper

An optional suggestion for these first two phases is to play them out like a particularly cheesy advert or infomercial: the first player says something like "Don't you hate it when...?", after which the second player follows this up with "Well, now you can say goodbye to that problem with new, [Product X]!"

Image result for retail customer servicePerformance 1: The Customer

The next player (which could also be the first one again if there are only two of you) now takes on the role of a dissatisfied customer who is returning the above-mentioned product due to a fault or it just performing inadequately and failing to act as advertised.

Performance 2: The Retailer

The last aspect of play is someone taking on the role of a representative of the commercial retailer that the customer bought the product from.



The interaction between Customer and Retailer may take place over the phone, in a service chatroom or face-to-face at a retail outlet. Whatever the case, remember to follow these guidelines:
  • Both sides are polite and respectful: don't turn it into an insane screaming match or blame-apportioning exercise.
  • Keep the conversation on topic: the Customer is seeking a refund or replacement from the Retailer.
  • The Retailer may try to troubleshoot the problem, or explain that it is a feature, not a bug, but the Customer may counter that with the "I know, I tried that, but it still didn't work, because..." strategy.
  • The game ends (quite quickly) when the Retailer successfully fixes the issue with the product to the Customer's satisfaction or offers to refund/replace the product.

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