In this game, you're going to collectively generate a character for an RPG: as we create the character, we'll discover more about what game we're playing, which will likely surprise us. To start, place 10 tokens on the table where everyone can reach them; once this is done, proceed as follows:
- The first player selects a quality for the character, such as an ability score, skill, trait, relationship, power, aspect, merit, flaw, hindrance, edge or whatever.
- The player to their left determines the cost for that quality, from 1 to 3, and removes that number of tokens from the pool, justifying their decision as they do so, especially if challenged. For example, the first player selects 'Superhuman Strength' as a quality and the second player sets a cost of 1, justifying that because in this game, Superhuman Strength is the minimum practical level of strength a character can possess and anything less would be considered a drawback.
- The same player then selects the next quality for the shared character and the player to their left sets the cost, but if there are tokens that have been previously spent, these may be added back into the point pool by setting a negative cost for that quality. For example, the second player's choice of quality is 'Allies in the Intelligence Services', but the third player gives this a cost of -1, because the game is about covert rebels trying to overthrow a corrupt government, so this character is walking a thin line between learning about the government's plans and exposing their own to scrutiny.
- The player who sets the cost for a quality gets the final say on whether it has a positive or negative value in the game, but they must always justify their decision without overturning anything that has already been established.
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